Pengembangan Pembelajaran Interaktif Sejarah Proklamasi Berbasis Game Mobile 2D Menggunakan Metode Game Development Life Cycle

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  • DOI https://doi.org/10.56347/jics.v5i1.413

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Abstract

The History subject — particularly the Indonesian Proclamation of Independence — has long been delivered through conventional, one-directional methods that leave students disengaged and, in documented cases, visibly saturated. This study designed and developed an interactive digital learning medium as a direct response to that condition. The medium produced is a narrative-driven 2D Mobile Game, built using the Game Development Life Cycle (GDLC) across four phases: Concept, Pre-Production, Production, and Testing. The resulting prototype centers on a slide-controlling mechanism and a sequentially structured historical narrative, with an integrated quiz system embedded at the end of each story chapter. Validation by a Material Expert and a Media/Technology Expert placed the product in the "Highly Feasible" category, with an overall average score of 89.85% — a result that holds across both content accuracy and technical execution. Usability testing returned a System Usability Scale score of 81.0, rated "Excellent" and "Acceptable." These findings suggest the game is a credible alternative medium for reducing learning saturation and raising student engagement with History material.  

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Author Biographies

How to Cite

Firdausyi, H. J., Purnamasari, A. I., Ali, I., Marthanu, I. W., & Fathurrohman, F. (2026). Pengembangan Pembelajaran Interaktif Sejarah Proklamasi Berbasis Game Mobile 2D Menggunakan Metode Game Development Life Cycle. Journal Innovations Computer Science, 5(1), 30-37. https://doi.org/10.56347/jics.v5i1.413

Article Details

  • Volume: 5
  • Issue: 1
  • Pages: 30-37
  • Published:
  • Section: Article
  • Copyright: 2026
  • ISSN: 2961-970X

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