journal@kawanad.com Banda Aceh, Indonesia

Pengembangan Modul Ajar Digital Berbasis Situs Web untuk Pembelajaran Koding dan Kecerdasan Artifisial di Kelas X

Sella July1* , Leon Andretti Abdillah2
1*,2 Universitas Bina Darma image/svg+xml
* Corresponding Author: Sella July
Published
2026-10-21
Section
Article
Pages
342-352

Abstract

Learning coding and artificial intelligence requires accessible, structured, and interactive learning resources. This study aims to develop and evaluate the feasibility of a web-based digital teaching module for Grade X students at SMA Negeri 1 Palembang. This research and development study applied the 4D model comprising Define, Design, Develop, and Disseminate stages. Data on learning needs were collected through observation, interviews, documentation, and a literature review. The product was designed using Figma and implemented with HTML, CSS, and JavaScript as a responsive website. The module consists of six chapters, visual learning materials, digital flipbooks, structured navigation, and twenty practice questions per chapter. Expert validation involved 11 material experts, 10 media experts, and 8 language experts, yielding feasibility scores of 98.18%, 93.00%, and 100.00%, respectively; all fell into the highly feasible category. The module is therefore considered feasible as a supporting learning resource. Its effectiveness and direct usability for Grade X students cannot yet be concluded because valid student-response data were unavailable.

Article Usage Statistics

OJS Statistics
Share this article:

Author Biographies

Sella July Universitas Bina Darma

Program Studi Sistem Informasi, Fakultas Sains dan Teknologi, Universitas Bina Darma, Kota Palembang, Provinsi Sumatera Selatan, Indonesia.

Leon Andretti Abdillah Universitas Bina Darma

Program Studi Sistem Informasi, Fakultas Sains dan Teknologi, Universitas Bina Darma, Kota Palembang, Provinsi Sumatera Selatan, Indonesia.

How to Cite

July, S., & Abdillah, L. A. (2026). Pengembangan Modul Ajar Digital Berbasis Situs Web untuk Pembelajaran Koding dan Kecerdasan Artifisial di Kelas X. Journal Digital Technology Trend, 5(2), 342-352. https://doi.org/10.56347/jdtt.v5i2.488

License & Copyright

Copyright (c) 2026 Sella July, Leon Andretti Abdillah (Author)

This is an open-access journal. All articles are distributed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Creative Commons Attribution 4.0 International (CC BY 4.0)

Under this license, you are free to:

  • Share: copy, distribute, and transmit the work in any medium or format.
  • Adapt: remix, transform, and build upon the work for any purpose, even commercially.

Attribution Requirements

You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

Copyright and Retention Copyright & Retention Authors retain copyright without restrictions and grant this journal the right of first publication under an open-access model. The journal retains non-exclusive publishing rights for archiving, indexing, and scholarly dissemination.

References

Total: 27 References
  • Abdillah, L. A. (2017). Enriching information technology course materials by using YouTube. The 5th International Conference on Artificial Intelligence, Computer Science and Information Technology (AICSIT2017), 75–82.
  • Abdillah, L. A., Aprilia, F., Neisya, & Hurriyati, D. (2023). Pelatihan pembuatan materi video pembelajaran menggunakan PowerPoint 365 di SD Negeri 75 Palembang. Community Development Journal: Jurnal Pengabdian Masyarakat, 4(2), 2144–2149.
  • Abdillah, L. A., Azdy, R. A., Ernawati, Y., & Mukti, A. R. (2024). Pengembangan media pembelajaran berbasis augmented reality dan metaverse untuk meningkatkan kinerja guru SMA/SMK/SLB di Provinsi Sumatera Selatan. Jurnal Hilirisasi IPTEKS, 7(2), 160–169.
  • Abdillah, L. A., Sopandi, A., Herdiana, Y., & Admira, T. M. A. (2024). Teknologi digital AI sebagai alat bantu pembelajaran jenjang SD. Jurnal Pengabdian Bina Darma, 4(2), 230–239. https://doi.org/10.31855/jpbd.v4i2.4183
  • Abdillah, L. A., Talakua, P., Maipauw, M. M., Wachidah, N. C., Nukman, N., Natasari, P. S., Nasution, M. B. K., & Sidik, D. P. (2026). Algoritma dan pemrograman: Teori dan praktik modern. CV. Ihsan Cahaya Pustaka.