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Evaluasi User Experience pada Sistem Artificial Intelligence Edukasi Berbasis Interaction untuk Anak-Anak

Rio Saputra1* , Edi Surya Negara2 , Rezki Syaputra3 , Ria Andryan4
1*,2,3,4 Universitas Bina Darma image/svg+xml
* Corresponding Author: Rio Saputra
Published
2026-12-01
Section
Article
Pages
141-149

Abstract

The advancement of artificial intelligence has driven a significant transformation in education, particularly through interaction-based systems designed to boost children's engagement in the learning process. These systems employ interactive approaches such as real-time responses, engaging visualizations, and content adaptation tailored to the user's abilities. However, the effectiveness of educational artificial intelligence systems depends not only on technological sophistication but also on the user experience perceived by children, the primary users. Issues arise when interface interaction designs do not fully align with children's cognitive and emotional characteristics, potentially hindering the learning process. Therefore, this study aims to evaluate the user experience of Duolingo, an AI-based language learning application, using elementary school students as a case study. The research employs a qualitative descriptive approach grounded in Child-Computer Interaction principles. Data collection involved observing task success and conducting probing interviews supported by visual instruments (such as the Smileyometer) and child-friendly evaluation guidelines. The findings are expected to provide design recommendations for educational artificial intelligence systems that are more effective, child-friendly, and capable of supporting technology-based learning.

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Author Biographies

Rio Saputra Universitas Bina Darma

Program Studi Teknik Informatika, Fakultas Sains dan Teknologi, Universitas Bina Darma, Kota Palembang, Provinsi Sumatera Selatan, Indonesia.

Edi Surya Negara Universitas Bina Darma

Program Studi Teknik Informatika, Fakultas Sains dan Teknologi, Universitas Bina Darma, Kota Palembang, Provinsi Sumatera Selatan, Indonesia.

Rezki Syaputra Universitas Bina Darma

Program Studi Teknik Informatika, Fakultas Sains dan Teknologi, Universitas Bina Darma, Kota Palembang, Provinsi Sumatera Selatan, Indonesia.

Ria Andryan Universitas Bina Darma

Program Studi Teknik Informatika, Fakultas Sains dan Teknologi, Universitas Bina Darma, Kota Palembang, Provinsi Sumatera Selatan, Indonesia.

How to Cite

Saputra, R., Negara, E. S., Syaputra, R., & Andryan, R. (2026). Evaluasi User Experience pada Sistem Artificial Intelligence Edukasi Berbasis Interaction untuk Anak-Anak. Journal Digital Technology Trend, 5(2), 141-149. https://doi.org/10.56347/jdtt.v5i2.476

License & Copyright

Copyright (c) 2026 Rio Saputra, Edi Surya Negara, Rezki Syaputra, Ria Andryan (Author)

This is an open-access journal. All articles are distributed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Creative Commons Attribution 4.0 International (CC BY 4.0)

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  • Share: copy, distribute, and transmit the work in any medium or format.
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You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

Copyright and Retention Copyright & Retention Authors retain copyright without restrictions and grant this journal the right of first publication under an open-access model. The journal retains non-exclusive publishing rights for archiving, indexing, and scholarly dissemination.

References

Total: 11 References
  • Alby Aruna, D. K., Kuswandi, D., & Wedi, A. (2024). Pola penerapan integrasi desain kurikulum, desain instruksional, dan pemilihan media berbasis AI: Studi kasus pada PT Mitra Bangun Kreatifa. Jurnal Innovative, 4(2), 112–125. https://jinnovative.org/index.php/Innovative
  • Al-Majra, C., Anandita, R., Triwibowo, D. N., & Wirasto, A. (2026). Perancangan UI/UX aplikasi edukasi bagi siswa penyandang tunarungu menggunakan pendekatan design thinking. Jurnal Ilmiah Wahana Pendidikan, 12(C), 233–264.
  • Aprilianda, M. M., Landa, Y. V., Nainggolan, R. Y., Praseptiawan, M., & Setiawan, A. (2023). Perancangan dan evaluasi pengalaman pengguna UI/UX platform Pedulikan dengan metode design thinking. Jurnal Interaksi Manusia dan Komputer, 4(2), 101–115.
  • Kahfi, M., Acantha, E., & Sampetoding, M. (2025). Evaluasi kualitas pengalaman pengguna aplikasi Duolingo menggunakan metode System Usability Scale (SUS) dan End User Computing Satisfaction (EUCS). Jurnal Media Infotama, 21(1), 45–58.
  • Khosibah, S. A., Rahmaningrum, A., & Kusumawardani, C. T. (2025). Potensi dan praktik literasi artificial intelligence (AI) dalam pendidikan anak usia dini di Indonesia: Systematic literature review. JEA (Jurnal Edukasi AUD), 11(1), 55–69. https://doi.org/10.18592/jea.v11i1.16329

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